Anatomy of Reptiles - Mizurdeen - Part 0.5 =P

Here goes, I finally managed to get Zbrush and Maya to be friends! Darn, after almost a month time of tweaking, rigging, modelling, sculpturing, Mizurdeen is finally in Zbrush and I have done countless tests to make sure the Displacement mapping works. *Sweats*

Yep, I’m currently sculpting in Zbrush, Maya’s Sculpt Tools just does not fulfill my appetite. Got it rigged up and ready to go but the only problem is deformations on normal/displacement maps. I wonder if it will look crapped up? I still got a long way to go on this, but I gotta speed things up…

Meanwhile, I’m getting more refs from crocs, lizards, iguanas and the alike. Anybody can pinjam me thier pet iguana? ^_^

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One Response to “Anatomy of Reptiles - Mizurdeen - Part 0.5 =P”

  1. ant Says:

    Yo yo, bangga man, you still working on mizu, keke. Keep up the good work! Peace out!

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