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<title>dragons-are-NOT-for-kids</title>
<link>http://greendraconian.animationblogspot.com</link>
<description>Just another AnimationBlogspot.com weblog with a tad Draconic taste...</description>
<lastBuildDate>Tue, 22 Apr 2008 14:15:05 +0000</lastBuildDate>
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<item>
<title>Dreams&#8230;</title>
<description>People elude me when I talk about dreams. From distant skies and certain angles I get different opinions on dreams and especially those who have been working for years. I however still hold on to dreams, and they provide me a safe spot for my own desires, pride, and deepest ...</description>
<link>http://greendraconian.animationblogspot.com/2008/04/22/dreams/</link>
</item>
<item>
<title>Uploaded Compiled Creature Works</title>
<description>I've recently been working on a compilation of my work, I've just uploaded it.

Can be downloaded from www.teapot.com.my/spideynick/CreatureWorks_Short.pdf Sorry bout the huge size (6MB++) I'll try to get a website up soon for the links.

Cheers~
nick </description>
<link>http://greendraconian.animationblogspot.com/2007/11/29/uploaded-compiled-creature-works/</link>
</item>
<item>
<title>did some gardening and landscaping :P</title>
<description>Knarloc Turntable with a tad of vegetation (a.k.a rumput)



I'm done with Go Academy training! Yey~ now off to my internship, anyone can recommend me a good company where i can learn stuff? b4 i really get involved wif the "working hazard" in msia's animation industry.

~cheers

nick

  </description>
<link>http://greendraconian.animationblogspot.com/2007/10/06/did-some-gardening-and-landscaping-p/</link>
</item>
<item>
<title>turnytable</title>
<description>i've decided to give knarloc a dark-red-brown turny table, but it seems so plain n dull. so here's how it hass worked out so far.



 

  </description>
<link>http://greendraconian.animationblogspot.com/2007/09/27/turnytable/</link>
</item>
<item>
<title>Knarloc Renders</title>
<description>been stuck playing persona 3 and been lazy :P I wish rendering could be faster. Here's one of my latest knarloc renders.

  </description>
<link>http://greendraconian.animationblogspot.com/2007/09/25/knarloc-renders/</link>
</item>
<item>
<title>Behold the Eye!</title>
<description>





Yep, it's done. Currently rendering this dude draegath, it's not the best, but it sure took quite some time for juz a "simple" (in a way) head. Been on and off my work, got another 1 more month to spit out all my work into a reel.

 

 

Wish me luck

~nick </description>
<link>http://greendraconian.animationblogspot.com/2007/09/05/behold-the-eye/</link>
</item>
<item>
<title>Photoshop N Movies?</title>
<description>What does photoshop n movies have in common? hmmm.. check this: http://photojojo.com/content/tutorials/best-movie-effect-photo-tutorials-photoshop/

:D </description>
<link>http://greendraconian.animationblogspot.com/2007/08/16/photoshop-n-movies/</link>
</item>
<item>
<title>Draegath Renders</title>
<description>Hello! :D (omg, why am i saying hello to myself in my own blog @_@)

neways, here's da first render of the Draegath Head Renders.Still gotta tweak tho. Juz glad the displacement map and UV nightmares are over...

~nick </description>
<link>http://greendraconian.animationblogspot.com/2007/08/02/draegath-renders/</link>
</item>
<item>
<title>Draegath Zbrush Practice!</title>
<description>I've been sculpting n sculpting n sculpting... but not using clay la... more like digital clay. Been so obsessed with Zbrush these few days. But the worse part is, i alwiz do something wrong when exporting from maya. Displacements always turn out crappy. I think i redid more than 3 ...</description>
<link>http://greendraconian.animationblogspot.com/2007/07/24/draegath-zbrush-practice/</link>
</item>
<item>
<title>Anatomy of Reptiles - Mizurdeen - Part 0.5 =P</title>
<description>Here goes, I finally managed to get Zbrush and Maya to be friends! Darn, after almost a month time of tweaking, rigging, modelling, sculpturing, Mizurdeen is finally in Zbrush and I have done countless tests to make sure the Displacement mapping works. *Sweats*

Yep, I'm currently sculpting in Zbrush, Maya's Sculpt ...</description>
<link>http://greendraconian.animationblogspot.com/2007/07/16/anatomy-of-reptiles-part-05-p/</link>
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